The table below is the hidden-area list: town woodland, valley shortcuts, wetland caves, Old City blanks. The filter sits at the top.
| Map | Name | Map hint |
|---|---|---|
| Town (overview) | Deep Forest entrance | Yes |
| Town (overview) | Small Woodland shortcut | Yes |
| Rivervalley | Hidden cave shortcut | Yes |
| Rivervalley | Junction hide | Yes |
| Rivervalley | Upper passage hide | Yes |
| Rivervalley | Waystation shortcut 1 | No |
| Rivervalley | Waystation shortcut 2 | No |
| Rivervalley | Below outpost shortcut 1 | No |
| Rivervalley | Below outpost shortcut 2 | No |
| Rivervalley | Below outpost shortcut 3 | No |
| Rivervalley | Above outpost shortcut 1 | No |
| Rivervalley | Above outpost shortcut 2 | Yes |
| Rivervalley | Inner valley shortcut 1 | Yes |
| Rivervalley | Inner valley shortcut 2 | No |
| Rivervalley | Core mine hide | Yes |
| Rivervalley | Giant tree hide | Yes |
| Rivervalley | Alchemy mission hide 1 | No |
| Rivervalley | Alchemy mission hide 2 | No |
| Rivervalley | Rico ruins hide | No |
| Rivervalley | Above Rico ruins | No |
| Wetland | Mangrove hide | Yes |
| Wetland | West cave hide | Yes |
| Wetland | East cave hide | Yes |
| Wetland | Polluted zone hide | Yes |
| Old City Ruins | Outskirts hide | Yes |
| Old City Ruins | Central Park hide 3 | Yes |
| Old City Ruins | Central Park hide 5 | Yes |
| Old City Ruins | Residential hide 7 | Yes |
| Old City Ruins | Residential hide 8 | Yes |
| Old City Ruins | Commercial hide 3 | Yes |
| Old City Ruins | Hidden void 1 | No |
| Old City Ruins | Hidden void 3 | No |
| Old City Ruins | Central Park hide 0 | Yes |
| No matches. Try a shorter name. | ||
How to read this checklist
Thirty-three hidden areas. Columns are the region, a comment, and whether the map will draw a hint. A “no” hint means the room still exists. Walk into alcoves. Drop through one-way platforms. How to find covers how to walk in. Secrets names rooms by region. This table is the tick list. Credits and developer names also show up as a pause-menu egg, not as loot.
Town woodland shortcuts connect outskirts without a loading screen if you leave the farm lane. Rivervalley hides include cave shortcuts, the big crossroad, upper passage, stagecoach cuts, outpost under/over, the giant tree, and the Okoma mission room. Wetland hides include mangrove top, left cave, right cave, and a pollution pocket. Old City hides include suburban lots, park pockets, residential blanks, a commercial blank, and two unnamed empty lots — those last two are why the Clear Quartz Bracelet sings.
Quiet rows versus spawn rooms
Unmarked does not mean finish a quest first. It only means the map does not show it. Chests are typically one-time. Shortcuts stay. The Clear Quartz Bracelet is optional in town and useful in Old City Ruins — it plays a sound near unexplored hidden space. Where to farm lists spawn rooms, not these 33. Chameleon Bugs stay in Doloc Rivervalley combat rooms.
Hats and lantern recipes are event letters, not rooms. Codes stay 12311, 24141, and 35321 on codes. Walkthrough still wants Doloc Rivervalley before Wetland. If the map is quiet, walk in anyway.
Frequently asked questions
Are all 33 chest rooms?
No. Many are shortcuts.
Do they show after visit?
Usually the map can remember a visited hide. It will not hint before you find it.
Does an unmarked map mean I need a quest?
Usually no. Unmarked just means the map does not show it. Walk into the alcove anyway.
What does the quartz bracelet do?
It plays a special sound when an unexplored hidden space is nearby. Equip it in Old City.
Are Christmas mails hidden rooms?
No. They are event letters. Codes are booth digits. This table is spaces you walk into.
Is Ridge Valley on this list?
Hides are grouped by overview map. Ridge Valley is a sibling wild. Secrets names valley rooms; this table ticks them.
How many hides?
Thirty-three. Many are shortcuts. Chests are typically one-time.
Bracelet in town?
Optional. Useful in Old City Ruins when empty lots stay off the map.
Why isn’t a room on this list?
This list is the 33 hides you can walk into. If it is not here, it is not a 1.0 room.