No map ping does not mean no door

Doloc Town Hidden Areas

List of Doloc Town hidden rooms by biome, including which ones the map never marks.

Updated August 2026

Doloc Town — Doloc Town Hidden Areas

The table below is the hidden-area list: town woodland, valley shortcuts, wetland caves, Old City blanks. The filter sits at the top.

MapNameMap hint
Town (overview) Deep Forest entrance Yes
Town (overview) Small Woodland shortcut Yes
Rivervalley Hidden cave shortcut Yes
Rivervalley Junction hide Yes
Rivervalley Upper passage hide Yes
Rivervalley Waystation shortcut 1 No
Rivervalley Waystation shortcut 2 No
Rivervalley Below outpost shortcut 1 No
Rivervalley Below outpost shortcut 2 No
Rivervalley Below outpost shortcut 3 No
Rivervalley Above outpost shortcut 1 No
Rivervalley Above outpost shortcut 2 Yes
Rivervalley Inner valley shortcut 1 Yes
Rivervalley Inner valley shortcut 2 No
Rivervalley Core mine hide Yes
Rivervalley Giant tree hide Yes
Rivervalley Alchemy mission hide 1 No
Rivervalley Alchemy mission hide 2 No
Rivervalley Rico ruins hide No
Rivervalley Above Rico ruins No
Wetland Mangrove hide Yes
Wetland West cave hide Yes
Wetland East cave hide Yes
Wetland Polluted zone hide Yes
Old City Ruins Outskirts hide Yes
Old City Ruins Central Park hide 3 Yes
Old City Ruins Central Park hide 5 Yes
Old City Ruins Residential hide 7 Yes
Old City Ruins Residential hide 8 Yes
Old City Ruins Commercial hide 3 Yes
Old City Ruins Hidden void 1 No
Old City Ruins Hidden void 3 No
Old City Ruins Central Park hide 0 Yes

How to read this checklist

Thirty-three hidden areas. Columns are the region, a comment, and whether the map will draw a hint. A “no” hint means the room still exists. Walk into alcoves. Drop through one-way platforms. How to find covers how to walk in. Secrets names rooms by region. This table is the tick list. Credits and developer names also show up as a pause-menu egg, not as loot.

Town woodland shortcuts connect outskirts without a loading screen if you leave the farm lane. Rivervalley hides include cave shortcuts, the big crossroad, upper passage, stagecoach cuts, outpost under/over, the giant tree, and the Okoma mission room. Wetland hides include mangrove top, left cave, right cave, and a pollution pocket. Old City hides include suburban lots, park pockets, residential blanks, a commercial blank, and two unnamed empty lots — those last two are why the Clear Quartz Bracelet sings.

Quiet rows versus spawn rooms

Unmarked does not mean finish a quest first. It only means the map does not show it. Chests are typically one-time. Shortcuts stay. The Clear Quartz Bracelet is optional in town and useful in Old City Ruins — it plays a sound near unexplored hidden space. Where to farm lists spawn rooms, not these 33. Chameleon Bugs stay in Doloc Rivervalley combat rooms.

Hats and lantern recipes are event letters, not rooms. Codes stay 12311, 24141, and 35321 on codes. Walkthrough still wants Doloc Rivervalley before Wetland. If the map is quiet, walk in anyway.

Frequently asked questions

Are all 33 chest rooms?

No. Many are shortcuts.

Do they show after visit?

Usually the map can remember a visited hide. It will not hint before you find it.

Does an unmarked map mean I need a quest?

Usually no. Unmarked just means the map does not show it. Walk into the alcove anyway.

What does the quartz bracelet do?

It plays a special sound when an unexplored hidden space is nearby. Equip it in Old City.

Are Christmas mails hidden rooms?

No. They are event letters. Codes are booth digits. This table is spaces you walk into.

Is Ridge Valley on this list?

Hides are grouped by overview map. Ridge Valley is a sibling wild. Secrets names valley rooms; this table ticks them.

How many hides?

Thirty-three. Many are shortcuts. Chests are typically one-time.

Bracelet in town?

Optional. Useful in Old City Ruins when empty lots stay off the map.

Why isn’t a room on this list?

This list is the 33 hides you can walk into. If it is not here, it is not a 1.0 room.

Updated August 2026