This page is the config table. How to play is the day clock in prose. Protect is acid 0.45 as a job. Calendar is the birthday grid.
Time, player stats, combat, friendship, fishing, genes, weather, economy, dungeons, backpack and farm upgrades sit in the first tables. Season weather days and fatigue thresholds follow.
Use tonight
Time
| Name | Description |
|---|---|
| TULength | 4 |
| TU2Min | 5 |
| Hour2Min | 60 |
| Day2Hour | 24 |
| Month2Day | 28 |
| Year2Month | 4 |
| Init Time | 288 |
| Sleep Time | 384 |
| Wake Up Clock | 6 |
| Nap Hour | 3 |
Player stats
| Name | Description |
|---|---|
| Init Health | 100 |
| Init Energy | 320 |
| Init Spirit | 240 |
| Max Overflow Energy | 50 |
| Health Percent After Faint | 0.6 |
| Energy Percent After Faint | 0.6 |
| Recovered Player Values Per Hour | 0.2 |
| Full Sleep Buff Threshold | 1.2 |
Combat
| Name | Description |
|---|---|
| Agent Defend | 0 |
| Critical Damage Rate | 2 |
| Hit Back Distance | 8 |
| Invincibility Duration | 500 |
| Dash Cd Duration | 1.2 |
| Tool Energy Cost | 2 |
| Collection Range | 10.5 |
| Visual Range | 15.5 |
Friendship & gifts
| Name | Description |
|---|---|
| Liking Ceiling | 100 |
| Upper Favorability Level | 10 |
| Weekly Gift Limit | 2 |
| Liking Ratio On Birthday | 3 |
| Liking First Greeting Day | 5 |
Fishing
| Name | Description |
|---|---|
| Fishing Energy Cost | 10 |
| Perfect Cast Duration | 0.1 |
| Fishing Bite Init Probability | 0.1 |
| Fishing Bite Additional Probability | 0.15 |
| Pull Timing | 0.7 |
| Fishing Note Speed Decrease Per Level | 0.1 |
Crop genes
| Name | Description |
|---|---|
| Max Gene Count | 3 |
| Compress Gene Fixed | hope |
| Sun Growth Addition | 0.25 |
Weather hazards
| Name | Description |
|---|---|
| Acid Rain Damage | 0.45 |
| Scorch Sun Damage | 0.45 |
| Thunder Frequency | x: 6, y: 8 |
| Thunder Power | 10 |
| Thunder Damge To Crop | 10 |
| Thunder Damge To Building | 10 |
Economy & missions
| Name | Description |
|---|---|
| Money | 300 |
| Max Money | 999999999 |
| Mission Upper Limit | 3 |
| Mission Refresh Day | 2 |
| Chip Submit Limit | 3 |
| Chip Analyze Hour | 24 |
Dungeons
| Name | Description |
|---|---|
| High Level Resource Min Probability In Dungeon | 0.7 |
| Dungeon Max History Threshold | 3456 |
| Training Dungeon Name | dungeon_教程关卡 |
Backpack upgrades
| Name | Description |
|---|---|
| Lv0 | 10 slots / 0 gold |
| Lv1 | 20 slots / 500 gold |
| Lv2 | 30 slots / 4000 gold |
| Lv3 | 40 slots / 10000 gold |
Farm upgrades
| Name | Description |
|---|---|
| Lv0 | 0 gold |
| Lv1 | 5000 gold |
| Lv2 | 25000 gold |
| Lv3 | 65000 gold |
| Lv4 | 150000 gold |
Gift reaction values
| Name | Description |
|---|---|
| Level -2 | -25 |
| Level -1 | -15 |
| Level 0 | 20 |
| Level 1 | 35 |
| Level 2 | 60 |
Season weather · Rivervalley
Season 1 · Rainy · Soft ground
1 Sunny 2 Rainy 3 Sunny 7 Acid Rain → Sunny · Lv2 14 Acid Rain → Rainy · Lv4 21 Acid Rain → Sunny · Lv2 28 Acid Rain → Rainy · Lv4
Season 2 · Rainy
1 Thunderstorm 5 Acid Rain → Rainy · Lv3 6 Acid Rain → Cloudy · Lv7 7 Acid Rain → Sunny · Lv7 12 Acid Rain → Sunny · Lv3 13 Acid Rain → Cloudy · Lv5 14 Acid Rain → Cloudy · Lv5 18 Sunny 19 Acid Rain → Rainy · Lv3 20 Acid Rain → Cloudy · Lv7 21 Acid Rain → Sunny · Lv7 26 Acid Rain → Sunny · Lv3 27 Acid Rain → Cloudy · Lv5 28 Acid Rain → Cloudy · Lv5
Season 3 · Soft ground
1 Sunny 7 Scorching Sun → Sunny · Lv2 14 Scorching Sun → Cloudy · Lv4 21 Scorching Sun → Sunny · Lv2 28 Scorching Sun → Cloudy · Lv4
Season 4
1 Windy 5 Scorching Sun → Windy · Lv3 6 Scorching Sun → Sunny · Lv7 7 Scorching Sun → Sunny · Lv7 12 Scorching Sun → Sunny · Lv3 13 Scorching Sun → Cloudy · Lv6 14 Scorching Sun → Sunny · Lv6 19 Scorching Sun → Windy · Lv3 20 Scorching Sun → Sunny · Lv7 21 Scorching Sun → Sunny · Lv7 26 Scorching Sun → Sunny · Lv3 27 Scorching Sun → Cloudy · Lv6 28 Scorching Sun → Sunny · Lv6
Only special weather days are listed. An arrow is an event override. Lv is intensity.
Season weather · Wetland
Season 1 · Rainy · Soft ground
Season 2 · Rainy
Season 3 · Soft ground
Season 4
Only special weather days are listed. An arrow is an event override. Lv is intensity.
Season weather · Old City Ruins
Season 1 · Rainy · Soft ground
Season 2 · Rainy
Season 3 · Soft ground
Season 4
Only special weather days are listed. An arrow is an event override. Lv is intensity.
Fatigue and recovery
| Type | Threshold | Description |
|---|---|---|
| Hours awake | 216 | Reco Down Lv1 |
| Hours awake | 288 | Reco Down Lv2 |
| Hours awake | 432 | Reco Down Lv3 |
| Spirit | 36 | You feel a bit tired, maybe it's time to sleep... |
| Spirit | 12 | Too tired... · You might just pass out if you don't sleep soon! |
How to read these tables
Values are raw config numbers. Wake is still 6:00. Starting energy is still 320. Fishing still costs 10 a cast. Weekly gifts are still two. Birthday liking is still 3× inside that cap. Acid rain and scorching sun still deal 0.45. Believe the guide for the job; believe this page for the digit.
Season tables list special weather days only. An arrow is an event override. Lv is intensity. Wetland and Old City keep their own groups. Protect still wants platforms on a 0.45 day. Fatigue rows are hours awake and spirit thresholds. Sleep in your own bed.
What this page will not do
It will not let you plant watermelon in month 1. It will not refund a copper pickaxe. It will not raise the weekly gift cap. Open farming, gift finder, and calendar for those jobs.
Frequently asked questions
Is 320 energy still right?
Yes. That is the start value on this table.
Acid 0.45?
Yes. Protect is the job. This page is the digit.
Why only some weather days?
Only special days are stored. Other days use the default weather.
Fatigue hours?
Hours awake in the config. Sleep in your own bed.
Gift cap still two?
Yes. Birthday is 3× inside that cap.